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Portfolio

Projection mapping

To prepare the visuals for projection onto the Atomium’s surrounding landscape and structures, I first recreated the physical setup in a 3D environment.

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I calculated the projector distances and angles in Blender to ensure accurate projection mapping across the hill and scaffolding for the IIIMAGINE Atomium show. I mapped the visuals onto the 3D environment and positioned virtual cameras to match the locations of the real-world projectors. This allowed the final projections to align accurately with the physical structures while minimizing distortion.

Using Creative Canvas in After Effects, I overlaid the screen, hill, and scaffold compositions to verify alignment and preview how all three layers would read together during the live show.

Live footage from the Atomium show, which drew an audience of over 6,000 attendees. In addition to assembling the compositions for the production, I designed the audio-reactive visuals featured here and throughout the performance.

This workflow was adapted across multiple venues, each with distinct architecture and projection requirements. These visuals were designed specifically for the Antwerp Central Station show.

Virtual production

Transformed the monumental atrium of The Hague City Hall (Stadhuis Den Haag) into a 360° visual spectacle. Working alongside a team of designers, I used architectural blueprints and building measurements to help create a detailed 3D model in Blender. The model was used to calculate the projection setup, preview the audience’s perspective, and create promotional content for the shows.

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As a lead designer and main compositor for the show in The Hague, I created visuals and assembled five synchronized compositions across the projection walls.

3D Environments

Designed cinematic visuals and photorealistic virtual environments for American band Stick Figure using Unreal Engine 5 and Adobe Premiere Pro. The visuals were showcased throughout their 2025 Americas tour and at major music festivals.

Audio Reactive

Designed audio-reactive visuals for IIIMAGINE concerts using TouchDesigner, After Effects, and Adobe Premiere Pro. I created the particle system in TouchDesigner, added glitch effects in After Effects, and completed the color and lighting effects in Adobe Premiere Pro. Particle movements were manually keyframed to synchronize with the music.

Animation

Created and integrated character animations in Unreal Engine, using real-time tools to bring characters to life within immersive 3D environments.

VFX & 3D Tracking

Captured footage in Central Park, NYC, and performed 3D camera tracking in After Effects. I imported the tracking data into Unreal Engine to synchronize the virtual environment with the camera’s movement. After rendering in Unreal Engine, I returned the footage to After Effects for compositing and final adjustments.

3D scanned real-world objects using an iPhone 15 Pro and processed the resulting models for use in virtual environments and digital scenes.

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