Portfolio
Projection mapping
To prepare the visuals for projection onto the Atomium’s surrounding landscape and structures, I first recreated the physical setup in a 3D environment.


I calculated the projector distances and angles in Blender to ensure accurate projection mapping across the hill and scaffolding for the IIIMAGINE Atomium show. I mapped the visuals onto the 3D environment and positioned virtual cameras to match the locations of the real-world projectors. This allowed the final projections to align accurately with the physical structures while minimizing distortion.
Using Creative Canvas in After Effects, I overlaid the screen, hill, and scaffold compositions to verify alignment and preview how all three layers would read together during the live show.
Live footage from the Atomium show, which drew an audience of over 6,000 attendees. In addition to assembling the compositions for the production, I designed the audio-reactive visuals featured here and throughout the performance.
This workflow was adapted across multiple venues, each with distinct architecture and projection requirements. These visuals were designed specifically for the Antwerp Central Station show.
Virtual production
Transformed the monumental atrium of The Hague City Hall (Stadhuis Den Haag) into a 360° visual spectacle. Working alongside a team of designers, I used architectural blueprints and building measurements to help create a detailed 3D model in Blender. The model was used to calculate the projection setup, preview the audience’s perspective, and create promotional content for the shows.


As a lead designer and main compositor for the show in The Hague, I created visuals and assembled five synchronized compositions across the projection walls.
3D Environments
Designed cinematic visuals and photorealistic virtual environments for American band Stick Figure using Unreal Engine 5 and Adobe Premiere Pro. The visuals were showcased throughout their 2025 Americas tour and at major music festivals.
